2.1. Work area
The work area (viewport), is the largest area of the screen and allows direct editing in the world with the WYSIWYG (What you see is what you get) principle.
Individual tool dialog windows can be freely moved and or hidden (Shortcut key: TAB) so as to maximize your main viewing area on your screen. On multi-monitor systems, it's possible to place the tool dialogues on the second monitor.
Navigation in the work area is both by the cursor keys, as well as by pressing the Middle Mouse Button and dragging the landscape.
The view of the work area can be divided into three different variants running (Editor,= Angled, Floor type camera), and can be zoomed almost infinitely (Mousewheel). The camera Angle can also be changed using (Ctrl + mouse wheel) and pressing the spacebar on your keyboard will reset the camera to the Standard camera angle.
The SE | ED level editor displays the graphics exactly like you will see them in the game, so if you change certain graphical settings in the editor, it will be displayed the same way in the game.
2.2. Top Bar Menus
The Top bar menus allow access to all functions, viewers, and tools in the editor.
ED
You can see they contain the keyboard shortcuts displayed next to each item. Please note that the image below is in German language, but the placement is the same, so just open your editor and you can see what the keyboard shortcuts are for each item.
The following illustration shows all the menus at a glance:

2.3. Toolbar
The Top Toolbar is at the upper edge of the work area and allows quick access to most of the more important functions of the Editor:

1. Start a New Map using the Map Wizard
2. Load an existing map
3. Save the map
4. Undo
5. Restore (Redo)
6. Show the grid on the map
7. Align to the grid
8. Quest Assistant
9. Show/Hide tool dialogues
10. Show/Hide tool bubbles
11. Editor camera view
12. Game camera view
13. Top down view
14. Show map with the season of Spring
15. Show map with the season of Summer
16t. Show map with the season of Autumn
17. Show map with the season of Winter
18. This is the player assets you are working for. Player 1 is always the gamers ID
2.4. Side Toolbar
The tool bar on the left side of the work area are anchored and will allow quick access to all the important tools.
Tools:
After activating a tool a new individual menu window will open (see screenshot below) with some properties that you can alter before using them.
The dialog window can be shown with a click on any of the sidebar buttons, this will open the window associated with the button you have clicked on where you will usually be able to choose an option to paint, or draw or place. By pressing the TAB key you can hide/unhide the dialog window.
ED The following table of information was drastically altered from the original manual:
Detailed Information:
| Select entity on map |
This button will allow you to select any items/entities that exist on your map. You will then be able to delete (key: Backspace) or move (key: right mouse button) them. |
| Place buildings/Objects |
This button allows you to place buildings and other objects onto your map. You have a wide selection of categories and objects to choose from. |
| Alter Terrain Height |
By clicking on this button you can raise or lower the terrains height. LMB = Raises, RMB=Lowers |
| Terrain Textures |
This button will bring up a new menu with all the different textures that you can paint on to your map. |
| Terrain Textures/Objects |
This button will allow you to place predetermined Objects with preconfigured textures on your map. |
| Place Templates |
This is a real time saver and allows you to choose a template which will consist of textures and entities to place on your map. It's sort of a mix and match feature that already has the items and textures matched up for quick painting on your map as designed by Blue Byte developers |
| Place Clutter objects |
This button will allow you to choose many "clutter" types of objects for your map,. Clutter might be bushes, or rocks, or berries. You can as with most of the choices, adjust the density |
| Select type of water |
From this button you can select the type of water and it will change all the water on your map to use the same type. |
| Raise/Lower water height |
Using this button you can click on your map at the desired height and the map will be filled in with water. Use caution when using this so that you don't flood your entire map. |
| Create water vectors |
It's quite likely you'll want all your water in a river flowing in the same direction. Use this tool to accomplish this. |
| Place roads |
Use this tool to draw paths or roads on your map. |
| Place walls |
Allows you to place wooden palisades or stone walls on your map |
| Place Gates |
Self evident, but this tool allows you to place wooden or stone gates on your map |
| Territores Add/Alter |
This tool lets you draw out the different territories of your map. You will have to cover your map in territores else the gamer will only see fog. |
| Copy/Paste |
This tool allows you to draw out a rectangle and copy the contents of the map, you can then use it to paste into somewhere else in the map. |
2.5. Status bar
The status bar is at the bottom of the work area, and provides information for the Coordinates function of the mouse cursor, performance and tools.

1st 2nd 3rd / 4th 5th 6th
1st Cursor position in the X coordinate system
2nd Cursor position in the Y coordinate system
3rd Cursor position in the Z coordinate system (Terrain height)
4th Cursor position
5th Frames per second that your computer is delivering while you are viewing the map.
6th Object that is currently selected.