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Author Topic: Sims 3  (Read 1752 times)
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RhiannOn
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« on: August 07, 2009, 02:14:14 PM »

Now I have weakened and installed the Sims 3 while I give my brain a temp rest from Anno.
 I am a bit confused about the Sims and am wondering what exactly is the end result let alone meaning of it -(I mean this in a  nice way not to bag the game),  I am obviously missing a big chunk  of what this game is all about  Bashfull Female.

 I am a complete novice with the sims, as I play first person shooters, rpg's and city buildiers which are  completely different  genres, so I think that is why it is taking me a bit to get the hang of the game.

Is the game about following the life of your created sims/family until they die and then continue on with other family members, Decorating their house and bettering the family, socialising etc?
When building the town in edit mode, do you just add the houses onto the correct size lot and then add a family or can I make a family and add or both?  Can you also control a family then as well as the original character? I have read the manual and been to the EA forums, but I am still a bit confused - like normal  Big Smiley Grin Laughing
I am however, enjoying what I have been tinkering with.  The animations are good and a number are very humerous.  My sim is quite elderly now, so she needs lots of sleep, but she doesn't seem to mind chatting up the younger guys  Thumbs Up.She  is going to work, meeting folk and doing the achievements to get the points, she is learning gardening, handyman stuff, cooking and some other things.
Here's couple of screenies.  Not sure what is happening with the spirit of the boy - I can't remember if the Grim Reaper was there, but I have seen him elsewhere in the game.
The other is where my sim had just finished touring the tomb and wanted to read to relax afterwards.  Before she entered the tomb she was casaully dressed but obviously she had a scary time on the tomb tour  Laughing.
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« Reply #1 on: August 07, 2009, 02:44:17 PM »

It's many things to as many people.

For some people it's an artificial life simulator, for others it might be nothing more than an outlet to create stuff like houses.

When Sims 1 first came out I think they were marketing it as a life simulator, but the sims 3 has seemingly switched directions a bit, as they've left out some of the stuff that we would expect to see in a life simulation and with the new expansion announced (World Adventures) they're turning it into a puzzle adventure game, where the sims have to finish certain tasks before they can own a home in the new areas of the world (I can't remember where but Egypt for sure, maybe China and someplace else).

The sims pretty much do as they please or you can try to guide them down a certain path in life.  They have no real sexuality (that is to say they swing both ways) So you may find an old widow women in your town hooks up with a younger women, or she might hook up with an old man, either way works for the sims characters.

Now to your specific questions, I hope I get the answers right.

Yes it would seem for you, it's going to be about bettering your sims until they die, then carrying on with the offspring (if you want).  You can also turn off ageing in the options, I run with ageing off as I don't like my sims to get old and die.

Yes in edit town mode you can add houses that you've downloaded, or created yourself and stored in your sim bin into the right sized lots in the town.  However you can certainly also put a smaller house on a larger lot so that you can add onto that house if you wish, you just can't put a larger house on a smaller lot.

Yes you can switch households.  But if you do funky stuff can happen.

There is a thing called story progression, it makes it so that the game controls the sims in the town except for your current active household.  So let's say your playing with family A, and then go to edit town, look for the small button on the left side of control panel that when moused over says, change active household, click that and then choose the household you wish to play, so you now choose Family B.

Family A is now taken care of by the game itself, while you are taking care of Family B.  The problem initially (been fixed in the 2nd patch) was that the game didn't take notice between which was our own created sims and which was a game created townie, so they might break up a marriage, or a single male may find that he now has 8 babies in the house, or a single female in her 1 bedroom house now has 3 flat mates all trying for that one bed and all getting angry.  Most hideous of all, you may come back to your family A and find that they've all died, or moved out of the house and nowhere to be found.

So......  With the 2nd patch they supposedly toned it way down to where your own created sims won't be moved out of the town anymore, and supposedly they won't be killed off.

But expect things to happen if you have story progression on, and switch active households.  Some people love it, and some people absolutely hate it.

There are two primary core mods availabe (awesome mod, and Indie Mod) both excellent mods and make the game more like what it should have been from the developers.  Unfortunatley you can't run with more than 1 core mod at a time so you have to choose which one has more features you like and run with that.  My personal preference was for Indiemod, but it's moved back to awesome mod until Indie fixes the Indie mod for the last weeks patch.  Maybe he already has, Ive been so involved with X3 Terran Conflict (the space trading game) that I've not loaded up sims 3.

Plus there is a bug in the latest patch that which sims can't get to objects that are behind doors like a bed, or a toilet, etc unless you specifically direct them to walk into that room.  So for now, you've got to remove all the interior doors and just put in archways so the sims can get around their houses.

I've stopped playing until they address this with another patch.
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« Reply #2 on: August 07, 2009, 06:29:27 PM »

It's many things to as many people.
That's true.  Personally I like building the houses, and treat the game almost as an RPG, ie. improving my sims skills, levelling up their jobs, acquiring money, goods and property.  I'm not so interested in the soapie side of things.

But check this out if you like:
http://aliceandkev.wordpress.com/2009/06/09/alice-and-kev/
It shows that the unscripted story side of things can be quite interesting as well.
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« Reply #3 on: August 08, 2009, 01:31:07 AM »

Thank you so much for the replies, you have both helped me heaps.  I will definately check the aliceandkey url and find out more about the Awesome and Indie Mods.

With my current sim (tho she has just died) could I have changed her clothes in edit mode in the gameplay?  I vaguely remember something about the dresser and being able to purchase her more clothes if I clicked on it, but I didn't seem to have that option when I tried.  I'll try again with my new sims family...it's a family of five but I am going to watch them for a while first just to try and learn their routine.

I have the newest patch installed and so far I haven't had any issues with the sims not being able to use the beds, toilet etc but I will keep an eye out for any issues.
The exchange is pretty cool with the goodies, but the store seems a bit steep with the points costs for some articles...but I guess it does take time to make the sets etc and some are really nice!!  I think I will hang onto my 1000 points which I've been given until something really takes my fancy.
Anyways I have prattled enough.  Here's a shot of my sim before she went into the big sky.
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« Reply #4 on: August 09, 2009, 11:43:29 AM »

I just found out yesterday that the Indiestone mod is put on hold.  Apparently the author doesn't have enough time to deal with it and doesn't like disappointing people by not being able to update it in a timely fashion.  So he's trying to find somebody to pass the torch to so that the mod can live on.

Awesome mod however is still alive and well and I've retreated back to useing Awesome mod now that it's currently the only one being actively produced for a core mod.

Theres some other great mods out there too one specifically that escapes the mind at the moment, but it allows you to alter the properties of many things that happen in the game.  Things like how long a maid will screw around on your property instead of actually working etc.  It basically reads the game files (I believe their all in xml) and allows you to alter them and then save them as a mod .package file.  It will allow people to customize their games to do what they want it to do within the constraints of what the xml files are allowed to do in the game, which means no core changes but still some great stuff can be done to better suit the players individually.

It turns out my problem was that the game was still reading the indiestonemod in the mods folder even though it was named something else so that the game shouldn't be able to read it.  Once I deleted it, the game went back to normal with pathfinding issues.  Apparently the game may not read by file name but by folder content instead. That or info was stuck in a cache script package somewhere else and was finally cleared out.
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« Reply #5 on: August 09, 2009, 07:50:23 PM »

Glad you got it worked out CB, nothin' worse than a game not working correctly.

I read the Alice and Kev story.  Poor Alice, she is getting a hard time.  It will be interesting to see how it all turns out.  The story was nicely put together with the screenshots and the corresponding text.
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