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Author Topic: Just a city  (Read 1252 times)
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wizaerd
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« on: December 01, 2007, 09:49:42 AM »

I have no fancy title for it, or any kind of back story.   I originally was creating a low rent district with industry, then wanted to spread it out to a better neighborhood, eventually working my way towards a high rent district. . .  Havn't gotten there yet, but here are some shots regardless. . .   One thing I noticed about pad11's cities is the level of decorations used.   I've actually found I rarely use any to "design" areas, and am gonna start doing that more. . .

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wizaerd
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« Reply #1 on: December 01, 2007, 09:50:59 AM »

Some more shots of the same city. . .   sorry they're rather boring in comparison. . .  heh heh heh

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wizaerd
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« Reply #2 on: December 01, 2007, 09:51:49 AM »

last one

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mappam
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« Reply #3 on: December 01, 2007, 10:06:58 AM »

Good Job Wizaerd -  Thumbs Up

I wish "we" could controll the Smog better - so that the area with the most/least traffic or power plant might show/have this effect - but that the farther away you go the better the environment gets - so in effect we could have wind/solar in one corner and oil/gas/coal in the fartherest corner to show industry.

Along these same lines - I would like to see Slum areas get worse and upscale High-Rent areas get better. More like real life - "bad" sections have more crime etc while the 'nice' parts of town have less crime and Decoration(s) mean something to the neighborhood (not the whole map).

Can't wait to see more Pics!! Keep them coming  Smiley Blink
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Huggies Pam

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pad11
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« Reply #4 on: December 01, 2007, 10:07:35 AM »

wizaerd, nice shots!  I particularly like shot #3 in the first post....the sun coming over the mountains is great!

thanks for posting them and keep us updated on it!

pat!
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mmmmm...beer.....
wizaerd
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« Reply #5 on: December 01, 2007, 10:52:19 AM »

I too would like to see more localized effects, sich as pollution clearing our the further away you get, etc. . .   In fact, I'd really like to see more mixing of themes (I think I've posted this elsewhere, sorry for the duplication) in a city instead of just 1 overall theme controlling everything.   If I build a slum district, and garbage appears on the streets, that same garbage really shouldn't effect my entire city.   Similiar to an area of influence, but not as rigid as some other CB games have.   Dunno how to describe it really. . .

I guess my overall vision is similiar to the old saying "from the other side of the tracks". . .   where one side is nice, clean, prosperous and the other side of the track is the low rent district, with dive bars and seedy characters, etc. . .
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