City Builder Games Forums
May 23, 2012, 07:21:55 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: When you need a break from games of destruction, come here to talk about games of construction.

CityBuilderGames.com
 
  Home   Forum   Help Search Login Register   *
Welcome, Guest. Please login or register.
Did you miss your activation email?
May 23, 2012, 07:21:55 PM

Login with username, password and session length
Towns




Download game today
Die prematurely tonight!
Recent Topics
[May 23, 2012, 07:11:19 PM]

[May 20, 2012, 02:31:13 AM]

[May 19, 2012, 06:17:35 PM]

by aws
[May 17, 2012, 04:29:00 PM]

[May 17, 2012, 10:20:01 AM]

[May 17, 2012, 09:36:39 AM]

[May 16, 2012, 05:51:56 PM]

[May 15, 2012, 06:30:46 PM]

[May 14, 2012, 10:06:51 AM]

[May 14, 2012, 09:25:32 AM]
Click the plus on this block if you did not receive your activation email when registering on this site
If you registered for membership on this site but have not yet received the confirmation activation email, there are 3 main reasons.

1. It ended up in your junk or spam folder, please look there to see if it's in there.

2. You did not enter your correct email address.  Please register with a new username and the correct email address and try again.

3. Your IP address and or your Email Address is listed in the Stop Forum Spam (spam protection) database as a known spammer and when either your IP address and or your email address appears in that database, your account can not be approved.  As such if you are a spammer, please move along, our community is too small for you to bother with.  If you are NOT a spammer, contact the owners of Stop Forum Spam and get your information removed from their database and register a new account.
Permissions

Members
Total Members: 3192
Latest: shinbh93
Stats
Total Posts: 28982
Total Topics: 2467
Online Today: 50
Online Ever: 273
(March 26, 2011, 05:00:14 AM)
Users Online
Users: 1
Guests: 34
Total: 36
CityBuilderGames.com! When you need a break from games of destruction, come here to discuss games of construction!

No matter the name of the game, we've got you covered here at City Builder Games.  Forums, downloads and much more are awaiting you here at the Citybuildergames.com

Pages: [1]   Go Down
  Print  
Author Topic: What have you found?  (Read 1308 times)
0 Members and 1 Guest are viewing this topic.
mappam
City Council
**

Reputation: +2/-0
Offline Offline

Gender: Female
Posts: 220



« on: November 29, 2007, 08:23:27 AM »

I have not played enough (yet  Laughing) to SEE some of the aspects of this game - so I was wondering what YOU have noted:

Say you build a small village - it has enough housing and work and venues to make everyone happy. Say you now go to do a load of laundry - leaving the game running but not adding to it or changing it - will the population grow? I noted that Sims can die - changing the population - babies born? WHAT CAN CHANGE if the game just runs along without YOU changing it?

Do your Sims care if you have more decorations? Say you build a cottage and then add a garden right next to this cottage - does it effect the cottage or just the overall happiness of the WHOLE town?

If it is the WHOLE town then you could place (in theory) 25 fountains/statue etc in a far-away corner of your map to add the creativity/productivity etc you need to bring that to green???

Will the city PROGRESS if you mix and match your type? Or do you need to stick with only one type (Fun City, Romantic etc) to see changes?

Please feel free to add to this and/or add things you have noted - it will be interesting to see what WE have found!!
Logged

Huggies Pam

I live in my own little world - I like it there - Everyone knows me.
City Builder
City Governor
Governor
City Mayor
*****

Reputation: +57/-770
Online Online

Gender: Male
Posts: 5860


-=R.I.P. Weston=-


WWW
« Reply #1 on: November 29, 2007, 09:53:48 AM »

You brought up the subject of death and birth and I've seen plenty of the floating baby bottles above some of my homes but it makes me wonder if this is an unfinished feature of some sort.  I mean really I don't need to know that there has been a baby born in one of the houses, now if there were a purpose for it, a reason for it, something I could do with that, then I would understand having it.

Anyway...  I think the only thing that changes in the game if you don't interact with it will be the population, it might fluctuate a bit.  The buildings and city don't evolve so theres not much going on down there.

That is one of the shortcomings of the game, I can place a filty coal power plant over in the corner of the map and it doesn't affect my city, the same goes for fountains and other decorations.  I will often have my "pile" over in the corner somewhere filling up with stuff to raise the score.  The game should have limited each item to a certain radius and if it wasn't within xx feet of town then it shouldn't count but it didn't.  I find this to be one of the largest shortcomings of the game.

The city will always change to a theme once you have enough of that theme in the city, but if you somehow manage to balance it out so that no individual theme is in the majority then I think it will stay the default city.

I've also "found" the oddities of how a row house will hold 2 sims, but a brownstone will also hold like 2 sims (should hold 8 or 10 IMO), or how an apartment might only hold 4 people, it makes no sence to me.  A large condo complex imo should be holding 25 or 50 people not 4 or 6.  That's just something that I've "found".
Logged

"Meat is Murder" - tasty tasty murder!


-= RIP Weston =-
Nov 26, 2005 - July 15, 2010
crowebird
City Planner
*****

Reputation: +7/-0
Offline Offline

Gender: Male
Posts: 1005



WWW
« Reply #2 on: November 29, 2007, 10:24:16 AM »

lol the radius thing takes us back to civcity :P

but I do miss the leveling up cities, which for that reason I do miss zoning, but I do like being able to build this type of building here too, which gives you a more direct say in what is going on.

As far as babies go, it does affect families, becuase that means they had a child, children can visit child safe venues and raise the families happiness, so if dad has a busy job and can't visit the venus, well his son does it for him, which keeps him going to work to bring in a profit for my city.
Logged


eVga Nvidia Geforce GTX 570 HD x 2 (SLi)
zorba
Guest
« Reply #3 on: November 29, 2007, 11:52:08 AM »

CB.  .  . 

As for the number of Sims in the houses, if you look in the houses files, you'll find two numbers related to this: one is labeled: max  population and the second: fake population.   For the Band house, these numbers are: 4 and 35. 

The Prima Guide says that the first number is for Workers (the 4) and the second is for Unlock population (35).   It probably means that for each Band house that you add, you're adding 35 sims to your total population.  .  at least, that's how i understand it. 

It seems to make sens to me because those numbers are quite high for the Condo Complex (6-120) and the D-Lux Sleep Tubes (5-1200).  
The numbers of workers are quite low in the houses.  .  .  but they are also low in the working places.  .  and changing them would mean also to change them in the workplaces and probably some venues also.  .  .  .  .  . 

and there are 507 building files.  .  .  .  .  .   Crying


UPDATE;

I've made a little test on this with the Block of flats ( 6-120); I've started a city with one block of flats and 2 banks (to have some jobs) and i watched what was happening:  soon i saw 6 sims (animations) going out to work. . . and soon. . . my total population was 120.

So: the first number (6) is the number of animations that you'll see and the second (120) is the population added by the building.

Hoping this make sens. . .
Logged
mappam
City Council
**

Reputation: +2/-0
Offline Offline

Gender: Female
Posts: 220



« Reply #4 on: November 29, 2007, 04:25:28 PM »

Thanks zorba - that does make sense!

I also wondered about the population and the 2 different numbers.

I did Not get the Prima Guide - sounds like I would benefit from this purchase  Laughing
Logged

Huggies Pam

I live in my own little world - I like it there - Everyone knows me.
zorba
Guest
« Reply #5 on: November 29, 2007, 04:54:12 PM »

I've found the Guide quite useful.  It gives a lot of information about the basic structure of the game, how the game works, etc.  and it helped me a lot to understand all the underlying subtleties of the game, and there is lot of it.

It also list the best buildings to use (and the worst) for each type of city, meaning those contributing the most to the evolution of the city.

If you can't get it ( i couldn't get a paper version here in Montreal Canada . . had to download it) and have a question, don't hesitate to ask.  I'll do my best to find the  answer.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Page created in 0.789 seconds with 27 queries.

Google visited last this page May 10, 2012, 08:05:17 PM