City Builder Games Forums
May 22, 2012, 11:02:46 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: CityBuilderGames.com is a gaming community made up of city building game enthusiasts that love such games as SimCity 4, Cities XL 2011, Anno 1701 and Anno 1404, all of the Tropico series of games and more.

Come discuss your favorite City Building game in our message forums that we have setup for all of the games listed above and so many more.  Registration is free and only takes a couple of minutes.
 
  Home   Forum   Help Search Login Register   *
Welcome, Guest. Please login or register.
Did you miss your activation email?
May 22, 2012, 11:02:46 PM

Login with username, password and session length
Towns




Download game today
Die prematurely tonight!
Recent Topics
[May 21, 2012, 01:54:59 PM]

[May 20, 2012, 02:31:13 AM]

[May 19, 2012, 06:17:35 PM]

by aws
[May 17, 2012, 04:29:00 PM]

[May 17, 2012, 10:20:01 AM]

[May 17, 2012, 09:36:39 AM]

[May 16, 2012, 05:51:56 PM]

[May 15, 2012, 06:30:46 PM]

[May 14, 2012, 10:06:51 AM]

[May 14, 2012, 09:25:32 AM]
Click the plus on this block if you did not receive your activation email when registering on this site
If you registered for membership on this site but have not yet received the confirmation activation email, there are 3 main reasons.

1. It ended up in your junk or spam folder, please look there to see if it's in there.

2. You did not enter your correct email address.  Please register with a new username and the correct email address and try again.

3. Your IP address and or your Email Address is listed in the Stop Forum Spam (spam protection) database as a known spammer and when either your IP address and or your email address appears in that database, your account can not be approved.  As such if you are a spammer, please move along, our community is too small for you to bother with.  If you are NOT a spammer, contact the owners of Stop Forum Spam and get your information removed from their database and register a new account.
Permissions

Members
Total Members: 3192
Latest: secondguess
Stats
Total Posts: 28980
Total Topics: 2467
Online Today: 47
Online Ever: 273
(March 26, 2011, 05:00:14 AM)
Users Online
Users: 1
Guests: 32
Total: 34
CityBuilderGames.com! When you need a break from games of destruction, come here to discuss games of construction!

No matter the name of the game, we've got you covered here at City Builder Games.  Forums, downloads and much more are awaiting you here at the Citybuildergames.com

Pages: [1] 2 3 4   Go Down
  Print  
Author Topic: Cities in Motion - Open Beta  (Read 4257 times)
0 Members and 1 Guest are viewing this topic.
eagleFMJ
City Council
**

Reputation: +8/-0
Offline Offline

Gender: Male
Posts: 58



« on: February 02, 2011, 02:44:26 AM »

Open Beta begins for ‘Cities in Motion’ – sign up today!

Become part of the greatest urban public transportation system in the world
Paradox Interactive and Colossal Order Ltd have today announced the start of the Open Beta for Cities in Motion, a mass transportation simulator set across four European cities and due for release on PC in Q1 2011.

Developed by Colossal Order Ltd, Cities in Motion sees players develop and operate their own public transport company building a travel network across Vienna, Berlin, Helsinki and Amsterdam using more than 30 different modes of transport including buses, trams, subway trains and water buses. As each city develops and grows the player must continue to meet the ever changing transport needs of its commuters, while at the same time ensuring it remains as profitable as possible.

The Open Beta version of Cities in Motion includes the city of Vienna in sandbox mode along with one scenario – ‘Part with Petrol’.

The Beta will run until 20th February 2011.

Download at
http://www.fileplanet.com/218504/210...en-Beta-Client or http://files.citiesxs.net/cim-open-beta.exe

Featuring an in-depth campaign mode made up of 12 scenarios along with an open ended sandbox mode, an advanced map editor that allows players to create their own cities, plus much more, Cities in Motion will challenge players to create the perfect public transport system that has no cancellations, no delays and where the passengers are always happy!

    Features:
    - Explore four different cities: Vienna, Helsinki, Berlin and Amsterdam
    - Engage in a campaign spread across 12 scenarios, as well as a sandbox mode where all campaign cities are playable
    - Realistic 3D graphics with over 100 unique buildings
    - Advanced economy simulation including contractor deals, banking, insurance and fluctuating economic trends
    - Play through 100 years of transportation history across four eras between 1920 and 2020
    - Use the advanced map editor to create your own cities
    - Choose between over 30 different vehicles based on real-life models including buses, trams, water buses, helicopters and a subway system with underground view
    - Real-time city and traffic simulation as people commute between their homes, workplace and social lives.
    - Meet residents’ travel needs as seven different social groups exhibit different passenger behaviours
    - Three difficulty levels – easy, medium and hard

    Check out the latest Cities in Motion developments:
    Product page: www.citiesinmotion.com
    Facebook: www.facebook.com/citiesinmotion
    Twitter: www.twitter.com/citiesinmotion
    Forum: http://forum.paradoxplaza.com/forum/forumdisplay.php?552-Cities-in-Motion
Logged

Antec Twelve Hundred Steel Full Tower
Thermaltake Toughpower W0133RU 1200W
ASUS P6T Deluxe V2
Intel Core i7-920 Bloomfield OC’d @ 4GHz
Noctua NH-D14
OCZ XMP Series 12GB DDR3 1600 OCZ3X1600LV6GK
eVGA GeForce GTX 570 HD SuperClocked 1.25 GB
Windows 7 Pro (x64)
City Builder
City Governor
Governor
City Mayor
*****

Reputation: +57/-770
Offline Offline

Gender: Male
Posts: 5859


-=R.I.P. Weston=-


WWW
« Reply #1 on: February 02, 2011, 02:48:28 AM »

Awesome, thanks for the heads up.

Sort of like an improved and updated Traffic Giant game it sounds like.
Logged

"Meat is Murder" - tasty tasty murder!


-= RIP Weston =-
Nov 26, 2005 - July 15, 2010
eagleFMJ
City Council
**

Reputation: +8/-0
Offline Offline

Gender: Male
Posts: 58



« Reply #2 on: February 02, 2011, 03:53:52 AM »

Its a cool game, I like it alot, having been in closed beta and now the open beta I have had a good time playing this game.

Its got some good depth to it, I can't wait to check out the full game with map editor and such.  Thumbs Up
Logged

Antec Twelve Hundred Steel Full Tower
Thermaltake Toughpower W0133RU 1200W
ASUS P6T Deluxe V2
Intel Core i7-920 Bloomfield OC’d @ 4GHz
Noctua NH-D14
OCZ XMP Series 12GB DDR3 1600 OCZ3X1600LV6GK
eVGA GeForce GTX 570 HD SuperClocked 1.25 GB
Windows 7 Pro (x64)
CoconutKid
City Attorney
****

Reputation: +2/-4
Offline Offline

Gender: Male
Posts: 533


WWW
« Reply #3 on: February 02, 2011, 07:16:09 AM »

... Developed by Colossal Order Ltd, Cities in Motion sees players develop and operate their own public transport company building a travel network across Vienna, Berlin, Helsinki and Amsterdam using more than 30 different modes of transport including buses, trams, subway trains and water buses. As each city develops and grows the player must continue to meet the ever changing transport needs of its commuters, while at the same time ensuring it remains as profitable as possible.

... Featuring an in-depth campaign mode made up of 12 scenarios along with an open ended sandbox mode, an advanced map editor that allows players to create their own cities, plus much more, Cities in Motion will challenge players to create the perfect public transport system that has no cancellations, no delays and where the passengers are always happy! ...

I'd guess that the cities would be comprised of rather generic buildings which would spawn the passengers for their start and destination points -- perhaps on a daily clock. Sort of an interesting thing to manipulate with lots of data subsumed.

From my narrow interest viewpoint, it is interesting to contrast with the Tropico players' screams for public transportation in a game with people who are individualized bundles of data rather than just spawned "numbers+points" data.

The mentality of the game is somewhat like the market gurus who sell beer, sports, and political candidates. The public is simply a mass of statistics which can be manipulated one way or another. They are mostly correct.
Logged
eagleFMJ
City Council
**

Reputation: +8/-0
Offline Offline

Gender: Male
Posts: 58



« Reply #4 on: February 03, 2011, 04:53:09 AM »

Looks like the release date will be around 22nd Feb. price $19.95/€14.50 Thumbs Up

They said the reason for such a low price was in hopes to reach more people thus selling more copies. I have always favored this marketing tactic, over the more expensive approach.

How often do we see a game come out at a price of 40/50$ then 2 months later its 20/30$, unless it's all of Call of Duty Modern Warfare 2 (59$) lol, it hasn't changed price since released, almost a year & 1/2 ago.
Logged

Antec Twelve Hundred Steel Full Tower
Thermaltake Toughpower W0133RU 1200W
ASUS P6T Deluxe V2
Intel Core i7-920 Bloomfield OC’d @ 4GHz
Noctua NH-D14
OCZ XMP Series 12GB DDR3 1600 OCZ3X1600LV6GK
eVGA GeForce GTX 570 HD SuperClocked 1.25 GB
Windows 7 Pro (x64)
Khalan
City Attorney
****

Reputation: +10/-0
Offline Offline

Gender: Male
Posts: 624



« Reply #5 on: February 03, 2011, 06:59:20 AM »

Yeah, and CoD is $89 US for me.  Good to see some reasonable pricing.
Logged
Virmin
City Auditor
***

Reputation: +2/-0
Online Online

Gender: Male
Posts: 483


« Reply #6 on: February 03, 2011, 12:24:49 PM »

I just tried this out. Played through the whole tutorial and then played a sandbox game. I have to say I'm rather impressed with the polish and detail of the game, especially considering its beta. I didn't notice a single bug so far. What was particularly impressive is how intricate the people of the city are. They aren't just numbers that arbitrarily move around. You got all sorts of different people from blue collars and white collars to tourists and students and each type of person has different types of destinations. Also cars and people don't just randomly appear out of thin air either, they actually come from a home or place of work and travel all the way to a specific destination. This doesn't only apply to those using your transportation network either but to all people in the city it seems. How the game can keep track of all that is mind boggling. You can watch a person come out of their home and transfer between 3 different bus lines to get to their destination. Its quite something.

I am curious to know just how the city evolves over time, assuming it even does. For instance do people move in to the city and move out, or change where they live within the city over time? Do buildings and roads get added over time, because I notice when changing the starting year of the game, when starting a new game, how developed the city is changes considerably. Also the vehicles are all appropriate to the time period that you start your city. So if you start in the 1920s where the city is small, will the city grow to the size that it is when you start the game in 2010?
Logged
CoconutKid
City Attorney
****

Reputation: +2/-4
Offline Offline

Gender: Male
Posts: 533


WWW
« Reply #7 on: February 04, 2011, 10:08:33 AM »

... What was particularly impressive is how intricate the people of the city are. They aren't just numbers that arbitrarily move around. You got all sorts of different people from blue collars and white collars to tourists and students and each type of person has different types of destinations. Also cars and people don't just randomly appear out of thin air either, they actually come from a home or place of work and travel all the way to a specific destination. This doesn't only apply to those using your transportation network either but to all people in the city it seems. How the game can keep track of all that is mind boggling. You can watch a person come out of their home and transfer between 3 different bus lines to get to their destination. Its quite something. ...

That is stunning!! I guess the developers \ publishers have nothing to do with Kalypso\Haemimont who can't even do an animation of a guy with a donkey cart turning a corner for Tropico.

I opine that it just goes to show that most of game development these days revolves around so-called development "studios" running a salvage yard to recycle big chunks of code to the next project. The next project being defined by the marketing gurus who live on sales figures -- just like the [*******] bankers who blew our economy and still get millions in "bonuses."

The people doing "Cities in Motion" must be starving artists.
Logged
eagleFMJ
City Council
**

Reputation: +8/-0
Offline Offline

Gender: Male
Posts: 58



« Reply #8 on: February 04, 2011, 11:27:48 PM »

I just tried this out. Played through the whole tutorial and then played a sandbox game. I have to say I'm rather impressed with the polish and detail of the game, especially considering its beta. I didn't notice a single bug so far.

Glad to hear you are having a good time playing, looks like me and the rest of the beta-test team did some good. Thumbs Up

What was particularly impressive is how intricate the people of the city are. They aren't just numbers that arbitrarily move around. You got all sorts of different people from blue collars and white collars to tourists and students and each type of person has different types of destinations.

It even has bums/homeless people, hehe.

I am curious to know just how the city evolves over time, assuming it even does. For instance do people move in to the city and move out, or change where they live within the city over time? Do buildings and roads get added over time, because I notice when changing the starting year of the game, when starting a new game, how developed the city is changes considerably. Also the vehicles are all appropriate to the time period that you start your city. So if you start in the 1920s where the city is small, will the city grow to the size that it is when you start the game in 2010?

I think as your city reputation grows, as time goes on, and there is adequate public transportation, more and more people start to move into the city I am not sure if they ever move out, but I would assume if you do not meet the cities demands this would happen but I never tested it, and yes as time goes on technology changes.
Logged

Antec Twelve Hundred Steel Full Tower
Thermaltake Toughpower W0133RU 1200W
ASUS P6T Deluxe V2
Intel Core i7-920 Bloomfield OC’d @ 4GHz
Noctua NH-D14
OCZ XMP Series 12GB DDR3 1600 OCZ3X1600LV6GK
eVGA GeForce GTX 570 HD SuperClocked 1.25 GB
Windows 7 Pro (x64)
Virmin
City Auditor
***

Reputation: +2/-0
Online Online

Gender: Male
Posts: 483


« Reply #9 on: February 05, 2011, 10:33:58 AM »

Yeah, after playing it more I noticed how new vehicles become available over time and also how the population increases. Also, by way of the saving profile of citizens I learned how the people will from time to time change where they live or where they work. I am guessing though that sense it would seem that the physical development of the city remains static(as far as I can tell) that there must be a cap on just how many people can move into the city.

I have to say now, after playing more, that I find it very hard to make a profit. There is a serious lack of information with regard to where certain sources of income come from and where certain expenses come from. For instance I notice a descent amount of my income was coming from penalty fines, what are penalty fines? It would seem I am charging my customers penalty fines but I don't know why or under what circumstances. I also think I found a fairly significant bug that makes it even harder to make money. After going into the negative I started watching my budget balance carefully and noticed that I would be charged purchase costs some months for no apparent reason. I certainly wasn't buying anything as I had negative funds. One month my purchases came to almost $1000 despite me doing nothing but watching the game. Considering my total income was less then $600 a month to lose almost $1000 for no apparent reason seems rather problematic. Is this a known bug?
Logged
Pages: [1] 2 3 4   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Page created in 0.608 seconds with 27 queries.

Google visited last this page May 13, 2012, 08:00:12 AM