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Author Topic: CitiesXL Unlocker v3  (Read 5626 times)
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« on: June 28, 2010, 11:19:01 AM »

Update:  See post further down for link to version 3 of Globexco's Unlocker

http://www.simtropolis.com/stex/details.cfm?id=24225

Get it while you can.  It unlocks a bunch of stuff in CitiesXL.  Some of the stuff is bugged like the railroad amongst other things but it's a good addition to a poor game for those of us that have it.

Features:
* Unlock buildings button in cheat menu
* Relock buildings button in cheat menu
* Increased "expert mode" effect - it unlocks everything possible!
* Fully functional blueprints
* Omnicorps buildings
* Roundabouts
* Three types of carparks
* train network (trainstation, railroad, railroad bridge)
* gembeach hospital (preview of the future unlocker)
* gem roads and streets (same as above)
* more farm roads
* gemski tutorials
* Avatar studio
* Avatar mode in SP
* "manage blueprints" button
* Paris, New York (both in "plains") and Rio de Janeiro (in "coasts") maps unlocked
* PO Content Packs menu unlocked
* Working medieval pack
* Some of the Limited Edition content
* [new] 13 new maps
* [new] more unlocked buildings
(probably I forgot something!)
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Nov 26, 2005 - July 15, 2010
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« Reply #1 on: June 29, 2010, 02:21:52 AM »

hello

the trainstation is working . I use this mod in my citiesxl game
and it works great for me
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« Reply #2 on: June 29, 2010, 04:03:02 AM »

Thanks for the confirmation.  I think the problem with the train station was people trying to hook up multiple lines to the train station and some sort of missing parts.  I would guess if that was the case then it would be okay with the more simpler train lines maybe.  I had read reports that the train rail line couldn't be hooked up to the edge of the map to offer whatever it is that hooking up a road to the edge of the map provides.

But if it's working for you then I'm sure it will work for me too.  I only installed it this morning and have not had time to give it a go yet other than a brief 10 minute try out, the only problem that I experienced personally was the avatar editor, the X button to get out of the avatar editor doesn't seem to function and while the green Checkmark saves the avatar it also doesn't exit the avatar editor so the only way I could find to do it was to simply alt tab to desktop and kill the Citiesxl.exe application in task manager anytime that I wanted to mess with the avatar editor which wouldn't be too often since I really dislike the way that the avatars look in the editor.  Too strange for me.

Give me a good old Dwarf or Elven avatar anyday of the week Laughing
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« Reply #3 on: June 29, 2010, 11:00:42 PM »

hello all

globex.co is working a the train station bug and a few other bugs and  will release a updated
mod for the unlocker soon





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« Reply #4 on: October 06, 2010, 04:02:38 AM »

Version 3 of Globexco's Unlocker mod is available (has been for a while now I guess, I only found out a couple days ago).  Very nice and looking more and more polished with each version.  The best addition to the mod IMO, is it finally adds a 'save' game button to the options panel, so that we don't have to go 'back' to auto save, we can now save as we choose!

http://www.simtropolis.com/stex/details.cfm?id=24723

First steps:
* Download the .zip from this page (click on "Download") and unpack it - you'll find a setup.
* As usual, remember to install the Moaku sandbox mod (latest version) and to remove any previous version of Unlocker!
* Run the installer.
* Choose your paks folder (Program Files > CitiesXL installation path > Paks)
* Choose features to install. See the "Content" section for more info.
* Read carefully the readme.txt included (Program Files > CitiesXL > Paks > Unlocker)
* Run the game and enjoy!
* Run again installer to add features.
* Manually remove features...

Not allowed mods:
* Any other unlocker is not supported by this mod, remove them. If you want to keep them, you should not report any bugs.

Known bugs:
(do not report these bugs, I already know them!)
* You need to unlock buildings everytime you enter the city.
* SkiLift, Telecabin and Telechair crashes when selecting.
* Error in railroad model.
* Using high settings (in the advanced panel) you'll see pedestrians everywhere on railroad.
* You can't destroy blueprints in the "normal way" (you have to select the building and then press the button [canc] or [delete] on your keyboard)
- if you find other issues, report bugs to me -

Content:
* Basic functions (required)
It contains all the basic files. Without them, you can't use the other functions.
* More Buildings (+ blueprint)
Unlock and Blueprint files are installed. You get more buildings and the working blueprint system.
* More buildings (blueprint as landmark)
Unlock file is installed. You get more buildings and blueprints as landmarks.
* GEM Beach
Gem mode menus are filled with Beach buildings. (you can use it with GEMSki)
* GEM Ski
Gem mode menus are filled with Ski buildings. (you can use it with GEMBeach)
* More Maps
PO maps added. Deselect it if you're using the PakUnpak region mod.
* Medieval Pack
Unlocks pack menu and the medieval buildings.
* Train add-on
Adds railroad models.
* Avatar studio
Adds Avatar Studio and Avatar visit mode.

Features:
* Unlock buildings button in cheat menu.
* Relock buildings button in cheat menu.
* Increased "expert mode" effect.
* Fully functional blueprints.
* Blueprints as landmarks.
* Omnicorps buildings.
* Roundabouts.
* Three types of carparks.
* Train network (trainstation, railroad tracks, bridge & tunnel).
* GEM Ski.
* GEM Beach.
* More farm roads.
* GEM tutorials.
* Avatar studio.
* Avatar mode in SP.
* All MC maps unlocked.
* Medieval pack.
* New buildings.
* PakUnpak region mod support.
* Planet Offer maps.

Changelog:
V 3.0
* Fixed avatar studio issue
* Fixed crash with blueprints
* Fixed ground/water errors
* Fixed crash with GEMs
* Fixed railroad connect problems
* Added railroad bridges/tunnels
* Added buildings
* Added GEMs
* Added mod support
* Expanded sandbox
* Code cleanup
V 2.0
* Fixed avatar studio issue
* Fixed Crash with blueprints
* Fixed Crash with railroads
* Fixed compatibility with tram.patch
* Added maps
* Added buildings
* Removed crack functions
* Solved mod support
* Code cleanup
V 1.0
* Updated code.
* Added Medieval Pack
* Added blueprint system
* Added new maps
* Added buildings
V 0.5
* First, secret, release. Long long time ago...

Further developement:
The last, big release of this mod is near. Version 4 will be relased as soon as I get CitiesXL 2011. The 2009 edition will include some code fix from 2011 version. While a new edition, 2011 only, is planned.
One or more patches will be released, mainly to fix railroad bugs.

History:
August 2009: First Menu mod released by Nilo in CXL Beta forums. Most of the features and ideas are implemented for the first time here.
October 2009: After the release of my first mod, I've been contacted and "enlightened" by Moaku...
November 2009: When Monte Cristo banned unpacked mods, a "black period" started for modding. Some mods were released, at CitiesXs... but most of the experts
disappeared in few months.
June 2010: First RePacker tool released, modding starts again! First release of the Unlocker Mod. For buyable content reason, the second version is out in three
weeks. Kiwispanker releases a quick fix too.
July 2010: Simtropolis contacts Focus... The unlocker mod is officially approved.
August 2010: Third release of the Unlocker Mod
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« Reply #5 on: October 06, 2010, 10:36:56 AM »

Should I assume the second line "install the Moaku sandbox mod " doesn't have to be, cause I get a dead link for it.
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« Reply #6 on: October 06, 2010, 03:33:48 PM »

No, it's still necessary.  The problem is with their site and they tried to create a new site and it doesn't seem like anybody updated the links, here is the correct link to download Moaku Sandbox mod:
http://www.citiesxs.net/uploads/gi4_mod_moaku_sandbox.patch

Anytime you try to download a mod from the citiesxs.de web site you have to change .de to .net to make the download work.
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« Reply #7 on: October 06, 2010, 04:00:10 PM »

I've been running without it. Looked at a few things and noticed quite a few new buildings. Just downloaded the gi4_mod_moaku_sandbox.patch and dropped it in the paks folder. Thanks for the link.
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« Reply #8 on: October 10, 2010, 05:51:17 AM »

I tryed to install the unlocker but i get a window with an errror.

Error opening file for opening  c:\Program Files\citiesXL\paks\z_globexco_Unlocker_base_v3_patch.

I dropped  the moaku_sandbox. patch in the paks folder before that. Do i have to install that ( that dos'nt work, it says , can't find the right program) or just drop in in the paks folder?
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« Reply #9 on: October 10, 2010, 06:33:04 AM »

I think I did it backwards because I couldn,t find the moku_sandbox.patch but I put it in the paks folder. Look for a file name "UnlockerMod_v3" listed as Application and double click it to install the sandbox unlocker.
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