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Author Topic: Roads are paved with?  (Read 267 times)
CoconutKid
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« on: May 03, 2010, 11:15:39 AM »

I have been worried\irritated with the description of paved roads in games (and other places) for some time. It is particularly bad based on era.

In early era games, cobblestone is horribly misused. They are naturally occuring, rounded stones having dimensions between 2.5–10 inches typically found in active or former river beds. They were gathered in their natural state and spread on heavily used roadways to overcome the muck of wet, untreated earth. Their use may have been more or less elaborate as to placement, but they consisted of little more than what we today recognize as a "graveled" road.

The horrible mistake in games is calling and picturing a quarried stone a "cobblestone."

A sett, usually the plural setts and in some places called a Belgian block, often incorrectly called "cobblestone", is a broadly rectangular quarried stone used originally for paving roads. A sett is distinct from a cobblestone by being quarried or shaped to a regular form, whereas a cobblestone is generally naturally occurring.

Cobblestones were largely replaced by quarried granite setts in the nineteenth century.
[Perhaps in Britian, the product of the prisons which reformed the inmates by hard labor. (?)] Cobblestone is often wrongly used to describe such treatment. Setts were relatively even and roughly rectangular stones that were laid in regular patterns. They gave a smoother ride for carts than cobbles, although in heavily used sections, such as in yards and the like, the usual practice was to replace the setts by parallel granite slabs set apart by the standard axle length of the time.

Cobblestoned and setted streets gradually gave way to macadam roads, and later to tarmac, and finally to asphalt at the beginning of the 20th century.


I question the last sentence, at least in its implication. The time and location (urban vs rural) is not correctly reflected.

However, my central point is that too many game producing studios have no knowledge or perhaps concern with historical accuracy. Their artists simply fling down visual representations of what have to be quarried stones all over the ground -- no mater the era. Meanwhile, the gameplay makes a "big-deal" out of constructing roads or not having roads - or else having "more than one kind of road."

Well, it actually doesn't make much difference. There's one exception. That is the uneducated teenager (most of them) who accept that all the stuff in a computer game is historically accurate. Poor, mentally blotto folk.
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MaxKos
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« Reply #1 on: May 04, 2010, 03:50:35 PM »

The road to Hell is paved with many good intentions, bet you don't find them at the bottom of riverbeds, some people even get stoned in bed but never paved.
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