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Author Topic: The Guild 2: Venice patch 3.5  (Read 1891 times)
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pad11
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The Guild 2 - Sovereign Team Member!


« on: April 07, 2009, 11:05:18 AM »

This has been out for a month, not sure if anyone's tried it...I'm currently sidetracked with GAR and Sins of a Solar Empire and don't have the chance...but here's the link!

pat!

http://www.jowood.com/?lang=en&site=2&gameid=theguild2_ao2&pfid=

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mmmmm...beer.....
jamkongrz
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« Reply #1 on: April 08, 2009, 08:53:21 AM »


     Hi again pad11,
     I found the patch with a description added, as far as I can see this must be a full patch inclusive of any prior updates I guess if there was one.
     The size is 81.7MB,
      here is the details from download;
Patch for International release of The Guild 2: Venice.
View more information...Bug Fixes Guild 2 Venice:

* Collision for buildings fixed
* Fixed fire locator for some buildings. It was below the roof in some cases.
* Sale Icons for buildings fixed
* Bomb locator for buildings fixed
* Reduction in Game memory consumption by compressing the texture.
* Alpha sorting issue for some buildings(SanMarco, statue_angel) fixed
* Building Icons in building view panel fixed
* AI problem of filling raw materials in workshop fixed
* AI problem of buying a lot of carts fixed
* Fixed production of Church bells in glass workshop
* Not able to produce weapons poison in tinctury level 2 issue fixed
* Missing icon for duel place added
* Modify the use antidote measure
* Optimize prices of glass workshop product
* Different building design for different maps
* Missing text issues fixed
* Scaffold issues for buildings fixed
* Fixed issue of wrong pointing arrow and animation in tutorials.
* 2 Save Game crash issue removed
* Fixed random crashes and freezing in game.
* Fixed Crash while running measure “protectorate”
* Fixed crash on naming daughter/son
* Fixed crash while trying to view market items properties
* Player character still working after selling the building issue fixed
* Missing Mini Map symbol added
* Building upgrades issues fixed
* Game crash when building cattle gate fixed
* Arrange an Arrest and torture in prison works now perfectly
* NPC swimming through the walls fixed
* Fixed: Weaponcrate is named armorcrate and viceversa
* Fixed: Second character in Group leveling problems
* Fixed: Missing window of Weaving Mill
* Fixed: Crystal Manufacturer started buying a lot of carts
* Fixed: Can't produce Church bells in my glass workshop


     I know I said I didn't like Venice as much as G2 & PoEs and of course BttR's, but I may just fancy a quick try of this.
     See ya. Wink Wink
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