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Author Topic: SimCity Societies Patch #3  (Read 1367 times)
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Unitedcat
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« on: March 05, 2008, 01:00:00 PM »

SimCity Societies Patch #3home > Download Section > Patches and Fixes
Size: 68.23MB
Downloads: 123 (W: 123 - D: 123)
Hosted since: March 5, 2008, 11:46 am

Description:

In Strategic modes of play:
• When you meet the criteria for an Achievement reward in any of the strategic modes of play, you are offered the opportunity to accept that award. Doing so will restrict you from winning any other achievement in that city (including the Jack of All Trades – if you’re looking to unlock the next difficulty level, save your one achievement for that).
• Sims may get sick even when they haven’t visited a building that causes illness.
• Workers who were late to work finish out their full workday, even if they have to stay late.
• Increased event frequencies in all strategic modes.


http://www.gamershell.com/download_23552.shtml


The cat (UC) is going to Amsterdam on Friday. I'm going to smoke a big Cigar  Big Smiley Grin Laughing

Now you know "when the cat's away".......................... Don't play any Roman games please....  Laughing  (It's  u g l y  in Italy)  wink
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« Reply #1 on: March 05, 2008, 04:31:23 PM »

A more detailed build list:
Build Notes

SimCity Societies Game Update #3

With this update, we are adding performance improvements, a variety of user interface enhancements, and the UFO Attack!

New features:
In Strategic modes of play:
• When you meet the criteria for an Achievement reward in any of the strategic modes of play, you are offered the opportunity to accept that award. Doing so will restrict you from winning any other achievement in that city (including the Jack of All Trades – if you’re looking to unlock the next difficulty level, save your one achievement for that).
• Sims may get sick even when they haven’t visited a building that causes illness.
• Workers who were late to work finish out their full workday, even if they have to stay late.
• Increased event frequencies in all strategic modes.

In all modes of play:
• Many building actions can now be set to automatically fire as soon as they are available. Building actions with this capability are marked with a yellow border; right-click them and they will activate whenever possible.
• Additional messaging and tools to help you find and fight fires. Click the red button to center on a fire. Click the blue button to center on the nearest fire station.
• A message has been added to notify you when you might wish to change settings to improve performance.
• A new road placement method has been added that simplifies road drawing. Use it by building a “Rigid” road. The existing road placement method is still available as an “Adaptive” road.
• A UFO Attack disaster has been added. (UFOs show up in your city and destroy buildings. Your citizens flee in terror.)
• A filter for finding buildings by their role in the game (law enforcement, for instance) has been added. You can also create your own set in XML and add it to the filter.

Fixes and improvements:
• Cities with large worker populations use an internal model to abstract a portion of the Sim population. This improves large cities performance and can be adjusted to your taste and machine.
• Memory footprint reduced.
• Fix for a problem with terrain level-of-detail on low settings that could lead to a crash.
• Fix for an overwrite in memory pool allocation which could lead to a crash.
• Fix for a situation where alerts wouldn't disappear correctly if you clicked at just the right time.
• Ice cream trucks will now work properly when the building spawning them is set back from the road 1-3 tiles.
• Sims saved in a waiting state will now correctly still be waiting when the game is loaded.
• Pathing through Wind Farms and Major Wind Farms is now allowed.
• Items added by mods were sometimes not getting their names until the second run after they're installed. That’s been fixed.
• Music xml files are correctly additive to make adding new music to the game easier.

Also includes Game Updates #1 and #2
-No need to install previous Game Updates; the improvements and content from Game Updates #1 and #2 are included in Game Update #3. Game Update #3 can be applied to the base game, or the game with either or

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Nov 26, 2005 - July 15, 2010
MaxBeta
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« Reply #2 on: March 05, 2008, 05:55:19 PM »

 Smiley Blink  Thanks CB.. As I initially read through the changelog a few items Jumped out.. and I think if they really work are the most important.

• A message has been added to notify you when you might wish to change settings to improve performance.

• Memory footprint reduced.

• Fix for a problem with terrain level-of-detail on low settings that could lead to a crash.

• Fix for an overwrite in memory pool allocation which could lead to a crash.


The first one on this list.. now that's pretty innovative I think...but will it warn IN TIME?

The last three.. well no kidding Sherlock.. and I can think of another game we've recently experienced needs this type of attention.   Laughing

All this hinges on waiting and see if any of these changes actually work.   Big Smiley Grin Laughing
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« Reply #3 on: March 06, 2008, 01:51:31 AM »

I think it depends on how good the game is at detecting what the optimal settings would be for any one particular computer.  For me the game chose rather low settings to begin with and which I ignored and when to full high settings without consequence.  So I have to wonder if its all tied together somehow.

Very few games really choose optimal settings for my computer, however Lord of the Rings Online did choose rather high settings for my computer and got it right as optimal for my computer, when I went any higher in that MMO, I did get lower performance.
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Unitedcat
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« Reply #4 on: March 11, 2008, 08:36:51 AM »

UFO Attack ??

I have no comments................


But I have seen that 'Europa Universalis ROME' is being released in April  Barfing

ROME again, there IS something wrong with the Fantasy in the generation after me--- And I mean in everything (not only computer games)  Thumbs Down


Also there is an Add On for Settlers 6 coming out in April--- I've posted about that when we all got tired of that half - baked Settlers 6.


Get ready to buy a Console.... Xbox 760 / Playstation 12000  Laughing

Games market is tilting heavily in favor for the Consoles.  Crying

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